:: Contact ::

Contact me at boxyone[at]gmail.com with any enquiries.

:: IDENTITY ::


Name : Keith Duke-Cox
D.O.B. : 17th March 1979
Nationality : British
Primary Skills : Environment Artist / Level Designer
Email : boxyone[at]gmail.com
C.V. : Available upon request

:: KEY SKILLS ::


Level Editors : Hammer, UnrealED, Sandbox, Radiant, Torque Editor
Level Design Skills : BSP blockout and detail geometry, level and game flow planning (single and mulitplayer), gameplay control/trigger systems, 2D concept/layout sketching, lighting, VIS/FPS optimisation

Art : Photoshop, CrazyBump, Flash, Director MX, Premiere
Art Skills : Texture/material creation, shaders, GUI/frontend design, wesite design

3D Art : 3D Studio Max, ZBrush
3D Art Skills : Low poly mesh creation (modelling, unwrapping), simple object animation, model optimisation, skeletal rigging, high poly mesh creation and detailing

Documentation : MS Word, MS Excel, MS Project, MS Powerpoint

Source Control : Tortoise SVN

:: PROFESSIONAL EXPERIENCE ::


The Outsider: Environment Artist (2008-present)

  • Created enviroment art as required
  • Worked closely with a large team to develop the envisaged project

Natural Selection 2: Environment Artist (2007-2008)

  • Created enviroment art as required for each level
  • Modelled, unwrapped and textured static meshes as neccesary for each level
  • Worked closely with a very small team to develop the envisaged project

:: MOD EXPERIENCE ::


Nuclear Dawn: FPS/RTS hybrid mod on Source Engine (2007)


  • Created environment art as required on a per level basis
  • Worked closely with an international team to develop one of the most anticipated HL2 mods on Steam
  • Carried out internal testing as required to progress development

Hidden Source: FPS 'One vs Many' mod on Source Engine (2005-2007)


  • Designed and detailed in their entirety, Cooler, Decay, Origin, Stalkyard and Tutorial levels
  • Relit all levels to improve atomsphere and realism
  • Scripted dynamic events, giving more interactivity to allow for greater gameplay
  • Modelled, unwrapped and textured static meshes as neccesary for each level
  • Designed and created all frontend art, both background and GUI
  • Worked closely with a very small team to develop one of the most popular HL2 mods on Steam
  • Co-managed the tester team to ensure constant, reliable feedback and support
  • Co-designed website and wrote gameplay manual

Citizen-132: FPS Singleplayer mod on Source Engine (2003)


  • Designed and detailed in their entirety, Prison and Caves levels
  • Scripted dynamic events to create an immersive single player experience
  • Modelled, unwrapped and textured static meshes as neccesary for each level
  • Worked closely with an large, international development team to develop the envisaged idea

:: EDUCATION ::


University of Lincoln: Games Computing (Software Development) BSc, First Class Honours [2005]