:: 3D Art ::

Below are the most recent models I have developed. Unless otherwise stated, all assets are created by myself and credit is given where appropriate. To enlarge a thumbnail image, click on it.

Images are upto 1280x720 and maybe resized on lower resolutions. Some examples use Macromedia Shockwave and will require Shockwave Player installed to be viewed.

:: LATEST WORK ::

:: Dockyard Environment Meshes ::

Dockyard Meshes
Dockyard Scene
Dockyard Scene


This is a small selection of the meshes used in the Dockyard Enviroment Scene. All meshes have been made to retain the lowest triangle count possible whilst maintaining high detail. In some cases textures have been shared across multiple meshes to maximise usage and save video memory. These meshes have all been rendered out in Unreal 3.

Model : Various triangle counts, all below 1000 triangles

Textures : 1024 .PSD source / 1024 & 512 .TGA in renderer

:: RECENT WORK ::

:: Origin Environment Meshes ::

Origin Meshes
Origin Meshes


This is a small selection of the meshes used in the re-imagining of Origin. All meshes have been made to retain the lowest triangle count possible whilst maintaining high detail. In some cases textures have been shared across multiple meshes to maximise usage and save video memory. These meshes have all been rendered out in Unreal 3.

Model : Various triangle counts, all below 1000 triangles

Textures : 1024 .PSD source / 512 .TGA in renderer

:: Glock 19 Pistol (Hybrid) ::

Glock 19 Render One


This is the view model of the Glock 19 Pistol. It was created purely as an exercise in modelling weapons in 3DS Max and to get me back into the 'modelling saddle'. It has been made as if it were to be a view model in a game and as such the rear sections of the model have more texture space than would otherwise normally be given.

Model : 2252 triangles

Textures : 1024 .PSD source / 1024 .TGA in renderer

:: OLDER WORK ::

:: G36C Assault Rifle ::

G36C Wireframe


This is the view model of the H&K G36C Assault Rifle. It was created to be used in Gunshin, a mod currently in production using Unreal Engine 3.

Model : 4856 triangles

Textures : 2048 .PSD source / 1024 .TGA in renderer / 512 .TGA in Shockwave object

:: FN P90 Personal Defense Weapon ::


This is the view model of the FN P90 Personal Defense Weapon. It was created to be used in Gunshin, a mod currently in production using Unreal Engine 3.

Model : 2508 triangles

Textures : 2048 .PSD source / 1024 .TGA in renderer / 512 .TGA in Shockwave object

:: MP5K Submachine Gun ::


This is the view model of the MP5K Submachine Gun. It was created to be used in Gunshin, a mod currently in production using Unreal Engine 3.

Model : 3518 triangles

Textures : 2048 .PSD source / 1024 .TGA in renderer / 512 .TGA in Shockwave object