This is a selection of the most recent texture work I have created for various models, scenes and levels. They have been generally made for Source but will work well in any renderer. some of the images are rendered on a plane surface with diffuse, normal and specular maps applied, others are just unlit textures. To see an enlarged image of a texture, click on the appropriate thumbnail.
:: LATEST WORK ::
:: Dockyard Environment Textures ::
An exercise in maximising texture space and usage for as many models as possible, as well as attempting a more contemporary environment with emphasis on different materials.
For a better idea of how the models and textures work in a rendered scene, check the Dockyard Scene in the 3D Art section.
:: RECENT WORK ::
:: Origin Environment Textures ::
An exercise in maximising texture space and usage for as many models as possible.
These meshes will be incorporated into the re-imagining of Origin, which will be available in the next version of Hidden Source.
For a better idea of how the models and textures work in a rendered scene, check the Origin Meshes in the 3D Art section.
:: Glock 19 Pistol ::
A view model for the Glock 19 Pistol. Made merely as a device to give me some much needed practice and quality time in 3DS Max.
A large portion of the diffuse was used to give unique UV's to all sides of the slide and to allow the back of the slide to have a large amount of texels as it was being created as a game engine 'view' model. Check the 3DS Max renders for a better idea of the textures at work.
:: Contemporary Environments ::
A small selection of contemporary environment textures, mainly industrial in nature, although there are some rock and tile floor examples as well. Rendered in 3DS Max with diffuse, specular and normal maps.
These textures are suitable for use within any 3D rendering game engine and, in most cases, tile seamlessly in all directions.
:: Futuristic Environments ::
A small selection of futuristic environment textures, consisting mainly of floor and wall examples. Rendered in 3DS Max with diffuse, specular and normal maps.
These textures are suitable for use within any 3D rendering game engine and, in most cases, tile seamlessly in all directions.
:: OLDER WORK ::
:: G36C Assault Rifle ::
This is the diffuse and normal maps created for the G36C Rifle model. The original PSD source was created at 2048x2048 but has been reduced in size for the purpose of this portfolio.
Check the 3DS Max renders and Shockwave Object for a better idea of the textures at work.
:: MP5K Submachine Gun ::
This is the diffuse and normal maps created for the MP5K Submachine Gun model. The original PSD source was created at 2048x2048 but has been reduced in size for the purpose of this portfolio.
Check the 3DS Max renders and Shockwave Object for a better idea of the textures at work.